Atlantech has a new blog
http://atlantechblog.blogspot.com/
It looks better and it’s easier to manage..
so long Blog.com!
Atlantech has a new blog
http://atlantechblog.blogspot.com/
It looks better and it’s easier to manage..
so long Blog.com!
I hate the new look of blog.com
it’s too word pressy and “professional”
I hate that kind of interface, I’d rather have the old simple kind. *sigh*
anyways…
Chapter 17 is finished and posted
page 8 of the comic is done and posted
comic pages 9 & 10 are in progress
There’s new artwork
and other things to come
I’d type out a better blog post but I’m kind of peeved at the moment..
peeved at the trouble I had to go through just to change the look of this
thing. And only to still have it not look as I wanted
and yeah I really hate the color white right now lol
Well this is going to take some time getting used to… Blog.com
had some major updates and everything is different, especially the user interface. I like it though, I think it’s more organized and gives me more options to work with.
Anyways moving on to the list of completed works and those in progress.
Chapter 16 - Complete
Page 8 of the comic - in progress
Chapter 17- in progress
Website Makeover - Complete
Finish Profile images - in progress (halfway there)
Re-write some profiles - in progress
New website banner - Complete
this is just what I’ve got on the mind at the moment. I do have other things I need to finish and start
but right now what’s in the list are my top priorities.
Before I continue to ramble on like a nitwit I want to give a big thanks to those who have been
advertising my stuff. Especially a big thanks to Rob El Well, the author of the Robotech (Tom Clancy) style
fanfic, The Destroids Last Dance, and JT the host of the robotech podcast The Protoculture Times. On both their sites is a link to the Atlantech Universe’s homepage and on JT’s podcast, Atlantech has its very own 60 second commercial spot. I also need to thank David Powers aka IceBlue106 for the great merchandise ideas. I’ve still got a lot of things planned for that, but as soon as I get a little further on my to do list.
Also thanks to everyone else who enjoys what Atlantech has to offer and is spreading the word. I never really expected it to become this well received, so it’s all a big surprise to me.
Well time to wrap up this post…. or else I’ll ramble on forever!
Also before I forget sometime in the near future JT of the Protoculture Times is going to interview me on his blog. So it should be interesting. I’ll keep everyone posted when that time comes
3. Start brainstorming and scriptwriting for 8 - 20%
4. New character profile images (some) - 40%
5. Update Site FAQ - 100% done
6. New banner, preferably animated. - 20%
7. Character sheet art for book project - 1%
8. Calendar Project - 0
9. Finish Mug Design for cafe press - 100% done!
10. Work on some more full body illustrations of the characters. (the ones I have not done yet) - 0
11. Work on illustrations for the fashion section. - one done, many more to go!
12. New Blog Header - 100% done!
13. Finish Chapter 16 - 30%
14. Work on new stuff for the profiles page
15. Re-write Zyrians History page - 60 %
16. Make a reference sheet of the Atlanis City coin
That’s all for now!
2. Finish Page 6 of the comic - 100% done! Hoyeah!
3. Start brainstorming and scriptwriting for 7 - 15%
4. New character profile images (some) - 33%
5. Update Site FAQ - 100% done
6. New banner, preferably animated. - 20%
7. Character sheet art for book project - 0
8. Calendar Project - 0
9. Finish Mug Design for cafe press - 100% done!
10. Work on some more full body illustrations of the characters. (the ones I have not done yet) - 0
11. Work on illustrations for the fashion section. - one done, many more to go!
12. New Blog Header - 100% done!
13. Finish Chapter 15 - 20%
14. Work on new stuff for the profiles page
15. Re-write Zyrians History page
16. Make a reference sheet of the Atlanis City coin
That’s all for now!
2. Finish Page 6 of the comic - 40 %
3. Start brainstorming and scriptwriting for 7 - 0
4. New character profile images (some) - 20 %
5. Update Site FAQ - 100% done
6. New banner, preferably animated. - 20%
7. Character sheet art for book project - 0
8. Calendar Project - 0
9. Finish Mug Design for cafe press - 100% done!
10. Work on some more full body illustrations of the characters. (the ones I have not done yet) - 0
11. Work on illustrations for the fashion section. - 0
12. New Blog Header - 100% done!
And getting there is half the fun!
1. Finish Chapter 14 - 100 % done!
2. Finish Page 6 of the comic - 40 %
3. Start brainstorming and scriptwriting for 7 - 0
4. New character profile images (some) - 20 %
5. Update Site FAQ - 100% done
6. New banner, preferably animated. - 20%
7. Character sheet art for book project - 0
8. Calendar Project - 0
9. Finish Mug Design for cafe press - 100% done!
10. Work on some more full body illustrations of the characters. (the ones I have not done yet) - 0
11. Work on illustrations for the fashion section. - 0
12. New Blog Header - 100% done!
Well that is a long list, but that’s all I can think of for now
hopefully I got everything put down, it would be a shame to leave anything out.
But yes, that is my busy schedule for now.
*edit* checked off what’s finished
The bad news is the robotech anthology has been put on hold, because WB just doesn’t want to cooperate. Typcial aint it? However, the good news is I am still going to publish the Atlantech comic when I get enough pages, along with some of my artwork. All of it will be published as Atlantech: Volume 1 and it will be handled by the same publisher as the RPG book , only under the name of Ski-Avous Productions. My own personal independant company ;] Yes, I work alone and it’s better that way.
So never fear, Atlantech will get published again, and as always when the final product is ready I’ll have the announcements on RTX and the Atlantech site of course :D That’s the beauty of creating your own designs, because you can do whatever you want with them, and publishing isn’t a problem.
Now on to some updates of new artwork. I had been in an art frenzy lately and have whipped up a bunch of neat pieces, along with working on chapter 14 on the side, yes I’m still doing the written version of the story too, because I’ve gotten so far with it, it would be stupid to stop.
Anyways here’s the first work of art

Justin church in his flight suit giving you a sneak peek *teaser* at his fighter jet. And it is of course customized in his own personal flair. I decided to do the whole desigin the theme of a playing card, because I think it just represents the Atlantech Universe like no other. The city is all about card games and gambling so it was only appropriate that I did it this way. And Justin’s nick name is the “Ace of Spades” after his devious tactics he uses to outsmart his opponets in the card games of course, but the same could be applied when he’s in battle ;] *no more spoilers!*
Anyways I’m happy with how it came out
On to the next work of art *snicker*

Yes it is what it looks like, pin-up artwork of Miss Victoria! She’s wearing her vintage undergarments of course. She’s got an interesting figure such as a small chest but with wide hips, in fact she’s got the figure of one of those old french nudes (yes I have some of them) Needless to say this picture isn’t going to be on display at comic con *for serious reasons lol* But it has managed to increase the website’s hits as of late.
Atlantech used to be ranked 9 then after this picture was posted, it jumped back to 8 :O
I just find that funny XD
I try to update as much as possible, but sometimes there’s a down side and I’m unable to work on it, due to personal life anyways.
But this is the step by step guide I use when it comes to working on it.
first and foremost, before doing any artwork I’ve got to know which setting I’m working with and the dialogue that will be used.
Step 1: Brainstorming
It’s very important to give yourself some time to think up ideas for your creation. What I like to do is come up with good ideas for scenes, which also includes dialogue. Then when I’ve got some idea of what I want, I’ll open up word pad and begin typing it all out. I kind of do it in a screen play fashion, it just makes it easier to follow.
Step 2. The dialogue
When you’ve got a whole cast of characters, it’s important to give each one a unique personality, which also needs to show through their dialogue. What they say reflects on the type of character they are, and it also helps the reader with getting to know and understand them better. Since you’re the creator of these characters, only you know what they will say and how they will react :]
that’s just one of the great things about creating your own universe. You know everything, and the reader doesn’t =p
anyways I type out the dialogue in key scenes, in that same screen play format, and then I go over it a few times. I have to visualize each scene as I am going back over it so that I make sure it’s exactly what I want. However, a lot of the times I’ll write something down and then later on completely change it, even at the last minute. This isn’t necessarily a bad thing, it just shows that over time, you’re able to come up with something better. Improvement is always a good thing, never a downfall.
Step 3. Sketching the Panels
This is probably the most time consuming part of the whole process, because as an artist you’re so eager to translate what you see in your mind to the canvas, sometimes you find yourself either erasing or completely starting over. The way I do it is I sketch each one individually save it, then go back to add color later on. When drawing scenes, it’s important to refer to the dialogue you’ll be using, so you know just how to present the characters. Expression is a major factor, because it’s important for your reader to understand what’s going on, not to mention it also helps with character development and helps to establish the mood of the scene. Posing is also important, as is the perspective. I won’t explain the whole drawing process, because that’s not the purpose of this guide, but when coming up with the visuals, it’s easy to see just how you’re going to want everything. So, just draw it as you see it :] and if you don’t like it, go back and come up with a new idea and go from there.
One thing I do is, I tend to go out of order when drawing the panels. I could start at the last one, and work my way up to the first, or start in the middle or anywhere else between. I usually do this when I’ve got the perfect visual in mind for a specific panel. It just makes it easier to draw that one then, and go back to the others that way you don’t forget it.
Step 4. Adding the Color
This process can take just as long as the drawing, and that’s because you don’t want to rush it or you may have a lot in a single panel to color. Such as background detail, or if there is more than one character that can also add to the lengthy process. I normally don’t color them in the same order, just like I do with the drawing, and depending on the size and amount of detail, some panels can take up to three hours to do.
Also depending on the setting, sometimes adjustments need to made, such as hues. For example, it’s always night time in Atlantis city, therefore any scenes that take place outside I use the color adjuster filter and change it to a blueish hue. I normally, add quick color to the layer underneath the lineart, and then when all the color is added, I make the color change. I do it this way so I can color everything in those tones without having it look like I used a filter.
Step 5. Arranging the Panels
I have a template I use for the comic, one I made from scratch that I’ve become very attached to. So when it comes time to add the panels to that template, I open another file I made using my comic life software. It’s a comic sheet with different sizes of panels. I saved it in the format of a BMP file that way I can use the background eraser tool and get rid of the white surrounding the panels. After doing that, I select the size I need and copy it, then go back to the comic template, and paste it. Some size adjustments are needed in order to make sure everything will fit, so I mess with that until I get the right size. Then I select whichever colored panel I need and paste it into the blank panel. I also have to adjust the size of the image in order to make it a perfect fit, and this also requires cutting out some of the background scenery, but that’s not a problem for me. Some would think it’s a waste to draw all that detail and have some of it cut out when making the final paste, but to me it doesnt matter. Though, I do try to keep a lot of it in there, I just do it so that it’s a perfect fit.
Also, each panel is set to its own individual layer, that way I can re-arrange them and resize if needed. For the most part I’m able to make everything fit, and I even take the time to arrange them in an orderly fashion. After I finish with that, I go ahead and merge down all the panel layers until they’re all grouped together in one single layer. I don’t merge it down to the final background because I’m going to be working with it on my laptop, so I leave it as is and just save it as a PSD file type on my flash drive.
Step 6. The Editing
After plugging my flashdrive into my laptop I open up photoshop and then the PSD file and then from there I make adjustments, such as brightness and contrast. These adjustments are necessarry since I had been working on a LCD monitor (my desktop) and anything viewed on my laptop comes out ten times brighter.
So after the adjustment I quickly save it and give it one last over view before starting the final step.
Step 7. Making the comic.
I use a program called Comic life, and let me tell you it’s a very neat program with a lot of cool features, but the only downside is, when using that program it tends to mess with the quality, thus making it blurry so I came up with a solution of copy and paste from comic life to photoshop.
First I look at my word pad document with the dialogue and then begin setting up the speech bubbles in the correct form that I need them. After that, I type in the dialogue, copy it then paste it on photoshop where it needs to go. The only downside is whenever you paste your speech bubble from comic life it always comes with a small white background and so it’s important to use the background eraser tool for this, to clean up that unwanted white area so it looks more professional.
It does this with everything you paste from comic life, so the same steps are required.
Adding the speech bubbles and action text is probably the shortest process, but it’s important to make sure there aren’t any spelling errors. I should copy and paste from word pad to comic life, but I don’t.
Instead I just have it open right beside the program and type what I see. Remember what I said about last minute changes? Well sometimes, this does happen especially when working with the speech bubbles. You’ll be working and suddenly, you’re hit with an idea and you find yourself changing it completely.
I’ve had this happen quite a few times actually, like I said it’s not bad at all, just means you’re coming up with better ideas.
Anyways, after finishing that, I double check everything and if all looks good, I save it on my laptop as a PNG file type. Now the reason for choosing PNG over JPEG is due to the fact that PNG is better quality, where JPEG tends to pixelate your work, which is a big pet peeve of mine. PNG also looks cleaner and neater, but you can save it as any file type you want. I also make another size, one for the preview since I post it on the Robotech X website. I like the people to actually see a preview before they have a look at the actual page. I’m just odd that way I guess
Well that pretty much covers the whole process.. anythingI left out, I did for good reason ;]
mainly because an artist should never give out all their secrets, takes away from their originality, even their mysteriousness haha, I’m kidding…
but I do have secrets and I’ll never tell!
anyways, I hope this guide is usefull, other than just showing how I spend my life =p
anyways, here’s some new artwork!
First, this is a remake of an older picture
I originally didn’t plan to mess with it but I just couldn’t resist the opportunity to get into some serious digital painting.
here’s the final result

I’m extremely happy with how it turned out… of course in the process I ended up vomiting
details all over it heh. and before anyone asks… that coin is the official Atlantis City currency…
they have cash too, but this is the main currency and it comes complete with an arrogant message from Morane himself. He sees himself as a god therefore, he stamped it on every coin just to prove his point.
hopefully the colors arent too vibrant and eye searing… if so blame my LCD monitor!
anyways, a larger view can be seen on the website and prints are available to anyone who wants them :]
next work of art or I should say “Speed painting” is a portrait I did of miss Thompson using a palette I made from an old sepia photo that had been tinted. I liked the overall look and feel so I decided to use that medium for this particular image.
I chose Victoria since a few people missed seeing her in the flyer, I guess I must of felt a little guilty for not including her too, but I hope this lovely portrait makes up for it :] I depicted her looking less brash and sassy and more like an innocent woman full of charisma and elegance. This is a side to her you don’t usually see, unless she’s around a certain someone of course >_> and we all know who that person might be ;]